In recent years, Chinas box office market has entered a period of steady growth. So it is urgent to innovate the producing thinking and expand the audience market through integration of different industries and absorption of external industry knowledge. In this context, the “convergence of movie and game”, which takes the creation of interactive movies, game adaptation movies and esports movies as the path, is endowed with high expectations. But at present, these paths have failed to yield the expected market and industry. Community aesthetics provides a theoretical method, transcends unidirectional thinking, and deeply understands the essential logic of game “interactivity” on the basis of respecting the differences between movie and game media. Emphasis should be placed on the “author” identity of players in the process of crossmedia adaptation. Only by breaking out of the “theme determinism” and completing the assembly of genre elements according to the aesthetic appeal and cultural voice seen and experienced from the players group, can the existing contradictions and discordance in the abovementioned paths of “movie and game convergence” be eliminated, and a winwin situation be achieved.